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These shaders anti-alias the sharp pixel edges to maintain the sharpest possible image without uneven sizes (which manifests as "shimmering" during scrolling). For submissions, please try to keep the size as small as possible (e.g., try running images through pngcrush, etc.) and include any credits in the cfg file. Once the game starts, go to the Retroarch menu (F1 by default. overlay-borders - A place for collecting decorative/cosmetic overlays for use with RetroArch. Next, pick an N64 game by going over to the N64 controller icon in your Retroarch menu (assuming you’ve already added your games), and make sure to Run it using ParaLLel N64. "pixellate" or one of the later versions with faster performance (e.g., sharp-bilinear) or more mathematically correct processing (e.g., bandlimit-pixel). First, make sure your driver is set to gl, otherwise the core won’t open in the first place. The best compromise for sharp pixels without these drawbacks is to use a shader from the 'interpolation' directory, such as the o.g. Unfiltered, nearest neighbor is as sharp as you can get, but it can cause uneven pixel sizes with non-integer scale factors, which means you have to use less of your screen and/or suffer from inaccurate aspect ratios. It's all a taste thing, but as time goes on (and fewer and fewer people have actually seen these games in their original context), users are more accepting of and express a preference toward ultra-sharp pixels. Sometimes a CRT scanline shader looks even better than a LCD/Grid shader, it gives a SNES-style look that's often even better than a GBA shader. Like someone said, CRT Shaders also make GBA games look good. Though it depends on the game and the release date, and on which GBA revision hardware it was made for. The color palettes were made to be viewed through the dull screen, which is why they over-saturated them. My advice is to try running a few games in Snes9x 2005 Plus, and then try running those games in either 2010 or 2002 depending on if you get any slowdown. Post setup guides, questions and news here. You mentioned you like the saturated colors, but keep in mind it's usually not what the artists intended. /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework.They're like scanline filters but a grid mimicking LCD handhelds. Combined with that GBA-Color, you want LCD 3x or LCD 2x, sometimes these are listed as "Grid".You want GBA-Color shader, assuming the core feature for adjusted GBA colors is turned off.Bilinear filtering makes pixel art look horrible, though many people don't realize this (usually because they're comparing it with raw unfiltered pixels, which is also wrong and bad).